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Creating Overlays via Code         Without using overlay scripts

%ogre17%%ogre16% This code snippet demonstrates how to create Overlays using code.

Here's a code snippet that shows the absolute minimal overlay functionality. It displays a solid white rectangle on the
screen at the top left corner:


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Ogre::OverlayManager& overlayManager = Ogre::OverlayManager::getSingleton(); // Create an overlay Ogre::Overlay* overlay = overlayManager.create( "OverlayName" ); // Create a panel Ogre::OverlayContainer* panel = static_cast<Ogre::OverlayContainer*>( overlayManager.createOverlayElement( "Panel", "PanelName" ) ); panel->setPosition( 0.0, 0.0 ); panel->setDimensions( 0.1, 0.1 ); panel->setMaterialName( "BaseWhite" ); // Add the panel to the overlay overlay->add2D( panel ); // Show the overlay overlay->show();


It uses no external materials or fonts.



As of this time the following code doesn't work due to a bug in the Ogre release. The created texture it
uses is not created before it's first use. The overlay code then fails and nothing will be displayed.

You'll need to include OgreTextAreaOverlayElement.h and OgreFontManager.h for this snippet to compile.


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OverlayManager& overlayManager = OverlayManager::getSingleton(); // Create a panel OverlayContainer* panel = static_cast<OverlayContainer*>( overlayManager.createOverlayElement("Panel", "PanelName")); panel->setMetricsMode(Ogre::GMM_PIXELS); panel->setPosition(10, 10); panel->setDimensions(100, 100); //panel->setMaterialName("MaterialName"); // Optional background material // Create a text area TextAreaOverlayElement* textArea = static_cast<TextAreaOverlayElement*>( overlayManager.createOverlayElement("TextArea", "TextAreaName")); textArea->setMetricsMode(Ogre::GMM_PIXELS); textArea->setPosition(0, 0); textArea->setDimensions(100, 100); textArea->setCaption("Hello, World!"); textArea->setCharHeight(16); textArea->setFontName("TrebuchetMSBold"); textArea->setColourBottom(ColourValue(0.3, 0.5, 0.3)); textArea->setColourTop(ColourValue(0.5, 0.7, 0.5)); // Create an overlay, and add the panel Overlay* overlay = overlayManager.create("OverlayName"); overlay->add2D(panel); // Add the text area to the panel panel->addChild(textArea); // Show the overlay overlay->show();

See also


Alias: Creating_Overlays_via_Code