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The term particle system refers to a computer graphics technique to simulate certain fuzzy phenomena, which are otherwise very hard to reproduce with conventional rendering techniques. Examples of such phenomena which are commonly replicated using particle systems include fire, explosions, smoke, moving water, sparks, falling leaves, clouds, fog, snow, dust, meteor tails, hair, fur, grass, or abstract visual effects like glowing trails, magic spells, etc.
Documentation
Manual:
- 3.3 Particle Scripts
- 3.3.1 Particle System Attributes
- 3.3.2 Particle Emitters
- 3.3.3 Particle Emitter Attributes
- 3.3.4 Standard Particle Emitters
- 3.3.5 Particle Affectors
- 3.3.6 Standard Particle Affectors
Class reference:
- ParticleSystem
- Particle
- ParticleEmitter
- ParticleAffector
- ParticleSystemManager
- ParticleSystemRenderer
- BillboardParticleRenderer
See also
- Wikipedia page about Particle System
- Code snippets about particles
- Ogre Particle Lab - editor
- OGRE Particle Editor
- Particle Accelerator - editor
- Particle Universe plugin
- ParticleFX plugin
- PUDotNet - for use of Particle Universe with Mogre
Screenshots