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History: Setting Up An Application - KDevelop - Linux
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Source of version: 10
(current)
{DIV(class="Layout_box6")}{SPLIT(colsize=15%|85%)}{img fileId="1959"}--- {DIV(class="bigBold")}Setting Up An Application With KDevelop - Linux{DIV}{SPLIT} {DIV} %clear% !Introduction This set of instructions will walk you through setting up a KDevelop C++ project from scratch. When you have finished this tutorial you will be able to compile a working Ogre Application and you will be ready to start the ((Basic Tutorials)). {maketoc} !Prerequisites Make sure that you've created a CMake project as outlined in ((Building Your Projects With CMake)) !Creating an Ogre project in KDevelop Choose {MONO()}Project - Open/Import Project{MONO} from the menu. !!Select Directory/Project File {img fileId="1961" width="400" thumb="y" alt="" rel="box[g]"} !!Project Information {img fileId="1962" width="400" thumb="y" alt="" rel="box[g]"} !!Build Directory {img fileId="1963" width="400" thumb="y" alt="" rel="box[g]"} !!Build and Install From within KDevelop you can now build and build install, using the project build menu: {img fileId="1965" width="400" thumb="y" alt="" rel="box[g]"} !!Launch Configuration Choose {MONO()}Run - Configure Launches{MONO} from the menu. Click the plus to add a launch configuration to the project: {img fileId="1964" width="400" thumb="y" alt="" rel="box[g]"} !!Success Run/Debug your project: {img fileId="1966" width="400" thumb="y" alt="" rel="box[g]"} !Conclusion KDevelop is a full featured developing environment with excellent support for CMake based projects. It only touches the source directory very briefly: one KDevelop project file and a .kdev4 directory. You can live with that.
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