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History: OGRE DCC Tools
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Source of version: 53
(current)
{DIV(class="Layout_box9", width="100%")} {IMG(src="img/wiki_up/OGRE_DCC_Tools.png",imalign="left",align="left")}{IMG} !OGRE DCC Tools This section is for the tools that, simulating the OGRE environment, help artists test or create new content. These tools are mainly provided by the active OGRE community.{DIV} ~tc~ *** Editors & Scene Tools *** ~/tc~ {BOX(title="Scene Editors and World building",class="Layout_box6", width="100%")} {SPLIT()}{DIV(class="Layout_box10", width="98%")} {IMG(class="paddedCenter", fileId="2147",imalign="left",align="left", width="120", height="90")}{IMG}{DIV(class="bigBold")}((Artifex Terra)){DIV} %windows% Free and easy to use WYSIWYG terrain, scene and world editor for OGRE. Open source scene loader for project integration supporting ETM, TerrainSceneManager and Ogre::Terrain. %clear%{DIV}--- {DIV(class="Layout_box10", width="98%")} {IMG(class="paddedCenter", src="img/wiki_up/Ogitor_TN.jpg",imalign="left",align="left", width="120", height="90")}{IMG}{DIV(class="bigBold")}((Ogitor)){DIV} %linux% %windows% %opensource% Scene building application for OGRE. %clear%{DIV}@@@ {DIV(class="Layout_box10", width="98%")} {IMG(class="paddedCenter", src="img/wiki_up/OGRE_Studio_TN.png",imalign="left",align="left", width="120", height="90")}{IMG}{DIV(class="bigBold")} ((OGRE Studio)){DIV} %windows% %opensource% Suite of tools customizable via plug-ins (material editor, mesh viewer, scene editor, etc). __Closed in 2007__. %clear%{DIV}--- {DIV(class="Layout_box10", width="98%")} {IMG(class="paddedCenter", src="img/wiki_up/OGRE_ToolBox_TN.png",imalign="left",align="left", width="120", height="90")}{IMG}{DIV(class="bigBold")}((OGRE ToolBox)){DIV} %linux% %windows% %opensource% OGRE editor for the dot scene format using wxWidgets. __Outdated__ %clear%{DIV}@@@ {DIV(class="Layout_box10", width="98%")} {IMG(class="paddedCenter", src="img/wiki_up/Vision_tn.png",imalign="left",align="left", width="120", height="90")}{IMG}{DIV(class="bigBold")}((Vision)){DIV} %linux% %windows% %opensource% OGRE Viewer featuring mesh visualization, material selection, resource browsing, scene loading (DosScene, oFusion), etc. __Outdated__ %clear%{DIV}--- {DIV(class="Layout_box10", width="98%")} {IMG(class="paddedCenter", src="img/wiki_up/XgEditor_TN.jpg",imalign="left",align="left", width="120", height="90")}{IMG}{DIV(class="bigBold")}((XgEditor)){DIV} %windows% %opensource% Scene editor for use with the OGRE engine. __Outdated__ (maybe still usable?) %clear%{DIV}@@@ {SPLIT} {BOX} ~tc~ *** Mesh Viewers *** ~/tc~ {BOX(title="Mesh Viewers",class="Layout_box6", width="100%")} {SPLIT()}{DIV(class="Layout_box10", width="98%")} {IMG(class="paddedCenter", src="img/wiki_up/OGRE_Mesh_Viewer_TN.png",imalign="left",align="left", width="120", height="90")}{IMG}{DIV(class="bigBold")}((CEGUI Mesh Viewer)){DIV} %linux% %windows% %opensource% 3D visualization tool that simulates the in-game environment. %clear%{DIV}--- {DIV(class="Layout_box10", width="98%")} {IMG(class="paddedCenter", src="img/wiki_up/CXviewer_tn.png",imalign="left",align="left", width="120", height="90")}{IMG}{DIV(class="bigBold")}((cXviewer)){DIV} %windows% %opensource% Mesh viewer featuring animation playback, material selection, etc. __outdated__ %clear%{DIV}@@@ {DIV(class="Layout_box10", width="98%")} {IMG(class="paddedCenter", src="img/wiki_up/Mesh_Viewer_TN.png",imalign="left",align="left", width="120", height="90")}{IMG}{DIV(class="bigBold")}((Mesh Viewer)){DIV} %windows% %opensource% A Windows-based GUI tool for viewing and tweaking OGRE meshes and materials. __Outdated__ %clear%{DIV}--- {DIV(class="Layout_box10", width="98%")} {IMG(class="paddedCenter", fileId="1927",imalign="left",align="left", width="120", height="90")}{IMG}{DIV(class="bigBold")}((Ogre Meshy)) {SUB()}{SUB()}(formerly wxOgreMeshViewer){SUB}{SUB}{DIV} %windows% %linux% %opensource% A mesh viewer using wxWidgets. Allows loading custom resources.cfg files, as well as playing animations in a similar interface to LexiView %clear%{DIV}@@@ {DIV(class="Layout_box10", width="98%")} {IMG(class="paddedCenter", src="img/wiki_up/Show_Mesh_TN.png",imalign="left",align="left", width="120", height="90")}{IMG}{DIV(class="bigBold")}((Show Mesh)){DIV} %linux% %windows% %opensource% Mesh viewer using Ogre and Qt. It allows the user to view 3D Ogre models and play with light, shadow, fog. __Outdated__ %clear%{DIV}--- {DIV(class="")}%clear%{DIV}@@@ {SPLIT} {BOX} ~tc~ *** Particle Tools *** ~/tc~ {BOX(title="Particle Editors",class="Layout_box6", width="100%")} {SPLIT()}{DIV(class="Layout_box10", width="98%")} {IMG(class="paddedCenter", src="img/wiki_up/OGRE_Particle_Editor_TN.png",imalign="left",align="left", width="120", height="90")}{IMG}{DIV(class="bigBold")}((OGRE Particle Editor)){DIV} %linux% %windows% %opensource% Real-time visual particle system editor. It is a tool that provides the ability to rapidly create OGRE particle systems. %clear%{DIV}--- {DIV(class="Layout_box10", width="98%")} {IMG(class="paddedCenter", src="img/wiki_up/Particle_Accelerator_TN.png",imalign="left",align="left", width="120", height="90")}{IMG}{DIV(class="bigBold")}((Particle Accelerator)){DIV} %windows% Particle Accelerator is a graphical tool for creating particle systems for OGRE. %clear%{DIV}@@@ {DIV(class="Layout_box10", width="98%")} {DIV(class="paddedTop")}{IMG(class="paddedCenter", fileId="1639", imalign="left",align="left", width="120", height="90")}{IMG}{DIV}{DIV(class="bigBold")}((Particle Universe plugin|Particle Universe)){DIV} %windows% Particle Editor and plugin for Ogre. %clear%{DIV}--- {DIV(class="")}%clear%{DIV}@@@ {SPLIT} {BOX} ~tc~ *** Misc Tools *** ~/tc~ {BOX(title="Misc. Tools",class="Layout_box6", width="100%")} {SPLIT()}{DIV(class="Layout_box10", width="98%")} {IMG(class="paddedCenter", src="img/wiki_up/MeshTree_Studio_TN.png",imalign="left",align="left", width="120", height="90")}{IMG}{DIV(class="bigBold")}((MeshTree Studio)){DIV} %windows% %opensource% Tool for generation of unlimited types of trees just by editing various parameters. __Outdated__ %clear%{DIV}--- {DIV(class="Layout_box10", width="98%")} {IMG(class="paddedCenter", src="img/wiki_up/OverlayEditor_TN.png",imalign="left",align="left", width="120", height="90")}{IMG}{DIV(class="bigBold")}((Overlay Editor)){DIV} %windows% %opensource% Windows tool for graphical editing of Ogre .overlay files. __Outdated/closed__ %clear%{DIV}@@@ {DIV(class="Layout_box10", width="98%")} {DIV(class="paddedTop")}{IMG(class="paddedCenter", src="https://github.com/spookyboo/HLMSEditor/raw/master/HLMSEditor.png", imalign="left",align="left", width="120", height="80")}{IMG}{DIV}{DIV(class="bigBold")}((HLMS Editor)){DIV} %linux% %windows% %opensource% Editor to create Ogre3D High Level Material Shader materials (Ogre 2.0+) %clear%{DIV}--- {SPLIT} {BOX} --- Alias: (alias(OGRE_DCC_Tools))
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