OGRE Wiki
Support and community documentation for Ogre3D
Ogre Forums
ogre3d.org
Log in
Username:
Password:
CapsLock is on.
Remember me (for 1 year)
Log in
Home
Tutorials
Tutorials Home
Basic Tutorials
Intermediate Tutorials
Mad Marx Tutorials
In Depth Tutorials
Older Tutorials
External Tutorials
Cookbook
Cookbook Home
CodeBank
Snippets
Experiences
Ogre Articles
Libraries
Libraries Home
Alternative Languages
Assembling A Toolset
Development Tools
OGRE Libraries
List of Libraries
Tools
Tools Home
DCC Tools
DCC Tutorials
DCC Articles
DCC Resources
Assembling a production pipeline
Development
Development Home
Roadmap
Building Ogre
Installing the Ogre SDK
Setting Up An Application
Ogre Wiki Tutorial Framework
Frequently Asked Questions
Google Summer Of Code
Help Requested
Ogre Core Articles
Community
Community Home
Projects Using Ogre
Recommended Reading
Contractors
Wiki
Immediate Wiki Tasklist
Wiki Ideas
Wiki Guidelines
Article Writing Guidelines
Wiki Styles
Wiki Page Tracker
Ogre Wiki Help
Ogre Wiki Help Overview
Help - Basic Syntax
Help - Images
Help - Pages and Structures
Help - Wiki Plugins
Toolbox
Freetags
Categories
List Pages
Structures
Trackers
Statistics
Rankings
List Galleries
Ogre Lexicon
Comments
History: Creating SDK
View page
Source of version: 1
(current)
This page describes the process for creating an OGRE SDK for release, based on OGRE 1.7 or later. {maketoc} !MS Visual C++ !!Prerequisites You need the following before you start: # CMake 2.8.0+ on your path # Doxygen on your path # BOOST_ROOT environment variable defined, pointing at your boost install # DXSDK_DIR environment variable must point at the DirectX SDK you wish to build against !!Creating the SDK # Open a command prompt # Run vcvars32.bat for your compiler of choice. # Checkout a clean working copy of OGRE at the release tag (e.g. v1-7-0) as folder 'ogre' # Change directory to ogre/SDK/Win32 # Set the OGRE_DEPENDENCIES_DIR environment variable to point at the location of OGRE dependencies matching your intended compiler / architecture # Run: "buildsdk ~np~<compiler>~/np~", where ~np~<compiler>~/np~ is one of: #* vc71 #* vc8 #* vc8_x64 #* vc9 #* vc9_x64 #* vc10 #* vc10_x64 # The SDK will now be built in a subfolder called the same as the supplied ~np~<compiler>~/np~ option. # Once the SDK has been built, simply zip up the contents of ogre/SDK/Win32/~np~<compiler>~/np~/sdk and release
Search by Tags
Search Wiki by Freetags
Latest Changes
One Function Ogre
IDE Eclipse
FMOD SoundManager
HDRlib
Building Ogre V2 with CMake
Ogre 2.1 FAQ
Minimal Ogre Collision
Artifex Terra
OpenMB
Advanced Mogre Framework
...more
Search
Find
Advanced
Search Help
Online Users
232 online users