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History: Cal3d2ogre
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Source of version: 3
(current)
__Author__: José Muñiz __Project__: OGRE Add-on Project (cal3d2ogre) __Type__: Command-line Tool __Documentation__: [http://ogre.cvs.sourceforge.net/*checkout*/ogre/ogreaddons/cal3d2ogre/readme.txt|ReadMe] __Sources__: [http://www.ogre3d.org/index.php?option=com_content&task=view&id=17&Itemid=70|OGRE Addons CVS] __Binaries__: not available yet __Status and bug reports__: [http://www.ogre3d.org/phpBB2/viewtopic.php?t=37867|OGRE Forum Thread] --- This exporter converts geometry, skeletons, animations and materials from binary and XML CAL3D files (cmf, csf, caf, crf, xmf, xsf, xaf, xrf) to Ogre3D mesh, skeleton and material file formats without needing other tools. It compiles on Windows (only a VC++ 2005 solution provided). Linux/Mac version pending. Features: * converts geometry, skeletons, animations and materials from binary and XML CAL3D files * parses CAL3D config files (cfg) * outputs binary or XML files * keeps UV mapping * converts normals * option to keep +Z axis as up (default behavior swaps Y and Z axes, so +Y is up) * manual scaling factor for the resulting mesh * selectable triangle winding for output * converts LODs This project is released under the ZLib license. Read the documentation before using it, though, because a few files have a different license. These files can be left out during compilation putting {MONO()}#define ZLIB_CODE_ONLY{MONO} in main.cpp.
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