This is a small check list of things you need to do before you're ready to build Ogre from source.
dependencies into your Ogre source root. Precompiled archive containing PPC and i386 binaries compiled against the 10.4u SDK are available: OS X Dependencies (link is only valid for Ogre version 1.7). A larger selection of precompiled dependency packages including more recent updates and iOS packages can be browsed to from the ogre-dependencies-mac page.
Option 2: Install Ogre dependencies system-wide via MacPorts. Be forewarned if you intend to distribute binaries, you may have to jump through a few hoops to link against the static archives (.a) or extract the dynamic libraries and modify their install name (install_name_tool). However individual developers may find this easier to manage on their local machines for general development.
sudo port install libpng +universal jpeg +universal libxml2 +universal sudo port install pkgconfig xmlto autoconf automake libtool sudo port install freetype +universal freeimage +universal libzzip +universal boost +universal ois +universal sudo port install cmake
touch ~/.bash_profile open -a TextEdit ~/.bash_profile
If it is not already present, add:
export CPPFLAGS="-I/opt/local/include" export LDFLAGS="-L/opt/local/lib"
Finally, you need to install Cg and OIS. (Not strictly required by Ogre, but required for Demos, and generally recommended.)