DCC Tutorials        
Artist & Content Creation Tutorials

These tutorials are for the 3D Artist in all of us. Here you can learn how to create levels, models, and textures for your games. Look at the Assembling a production pipeline page to learn about DCC tools and exporters, or DCC Resources for external links.

Tutorials on a wide variety of topics about 3D modeling: exporting content to OGRE, animating, texturing, etc.

Materials and Shaders
Tutorials about OGRE materials and OGRE compatible shaders.

  • Materials: Glass, Steel, Bump map, etc .material examples.
  • Faking HDR: How to achieve HDR on non-HDR-capable hardware.
Creating textures.

World design
These tutorials cover specific aspects on the art of creating virtual worlds: terrain generation, skyboxes, level design, etc.

Level Design
Tutorials on texture-based fonts used in OGRE.

  • Outlined Fonts: How to create nice outlined fonts for use with Ogre
  • Image Based Fonts?: How to use image based fonts in OGRE - uncomplete

Alias: DCC_Tutorials

Contributors to this page: sbn251 points  , JustBoo and Jacmoe180265 points  .
Page last modified on Monday 11 of April, 2011 12:53:49 UTC by sbn251 points .

The content on this page is licensed under the terms of the Creative Commons Attribution-ShareAlike License.
As an exception, any source code contributed within the content is released into the Public Domain.