I suspect that the below changes may be required for OGRE 1.2
(It would not compile for me otherwise, but I'm no expert)
FROM:
// Use the terrain scene manager. mSceneMgr = mRoot->getSceneManager( ST_EXTERIOR_CLOSE );
TO:
// Use the terrain scene manager. mSceneMgr = mRoot->'''create'''SceneManager( ST_EXTERIOR_CLOSE );
AND, FROM :
// CEGUI setup mGUIRenderer = new CEGUI::OgreCEGUIRenderer(mWindow, Ogre::RENDER_QUEUE_OVERLAY, false, 3000, ST_EXTERIOR_CLOSE);
TO:
// CEGUI setup mGUIRenderer = new CEGUI::OgreCEGUIRenderer(mWindow, Ogre::RENDER_QUEUE_OVERLAY, false, 3000, mSceneMgr);
Correct me if I'm wrong : )
Rowan :: 19/04/06
Easy Exercise
For those having trouble with the easy exercise (as I and a few others did), I posted my solution here ::
http://www.ogre3d.org/phpBB2/viewtopic.php?t=16109
Nb :: Couple of useful Wiki links there too
Probably a minor bug
I think in onLeftDragged
mCurrentObject->setPosition( itr->worldFragment->singleIntersection );
should be
if (mCurrentObject) mCurrentObject->setPosition( itr->worldFragment->singleIntersection );
In case no object has been created yet (mCurrentObject is NULL) and the user clicks and drags the cursor from outside the terrain into it. At least when I tried it, the program crashes.
Sorry for nitpicking.
sortByDistance()
It looks like sortByDistance (in RaySceneQuery) is called setSortByDistance() now.