OGRE Wiki

OGRE Wiki

Support and community documentation for Ogre3D

Ogre Forums  ogre3d.org
CapsLock is on.
 
  • Home
  • Tutorials
    • Tutorials Home
    • Basic Tutorials
    • Intermediate Tutorials
    • Mad Marx Tutorials
    • In Depth Tutorials
    • Older Tutorials
    • External Tutorials
  • Cookbook
    • Cookbook Home
    • CodeBank
    • Snippets
    • Experiences
    • Ogre Articles
  • Libraries
    • Libraries Home
    • Alternative Languages
    • Assembling A Toolset
      • Development Tools
      • OGRE Libraries
      • List of Libraries
  • Tools
    • Tools Home
    • DCC Tools
    • DCC Tutorials
    • DCC Articles
    • DCC Resources
    • Assembling a production pipeline
  • Development
    • Development Home
    • Roadmap
    • Building Ogre
    • Installing the Ogre SDK
    • Setting Up An Application
    • Ogre Wiki Tutorial Framework
    • Frequently Asked Questions
    • Google Summer Of Code
    • Help Requested
    • Ogre Core Articles
  • Community
    • Community Home
    • Projects Using Ogre
    • Recommended Reading
    • Contractors
    • Wiki
      • Immediate Wiki Tasklist
      • Wiki Ideas
      • Wiki Guidelines
      • Article Writing Guidelines
      • Wiki Styles
      • Wiki Page Tracker
  • Ogre Wiki Help
    • Ogre Wiki Help Overview
    • Help - Basic Syntax
    • Help - Images
    • Help - Pages and Structures
    • Help - Wiki Plugins
  • Toolbox
    • Freetags
    • Categories
    • List Pages
    • Structures
    • Trackers
    • Statistics
    • Rankings
    • List Galleries
    • Ogre Lexicon
    • Comments
OgreAndroidAndroidLogListener_h        
Backlinks
Ogre Android
Structures
Development
Page actions
Print
  1. Development
  2.  » 
  3. Ogre Core Articles
  4.  » 
  5. Ogre Android
  6.  » 
  7. OgreAndroidAndroidLogListener_h
#ifndef __AndroidLogListener_H__
#define __AndroidLogListener_H__

#include "OgreLog.h"

class AndroidLogListener : public Ogre::LogListener
{
public:
	AndroidLogListener();
	
	virtual void messageLogged(const Ogre::String& message, Ogre::LogMessageLevel lml, bool maskDebug, const Ogre::String &logName);
};

#endif

Contributors to this page: jacmoe .
Page last modified on Thursday 13 of May, 2010 14:51:31 GMT-0000 by jacmoe.
This content is licensed under the terms of the Creative Commons Attribution-ShareAlike License.
History Source

Search by Tags

  • Search Wiki by Freetags

Latest Changes

  1. DotScene
  2. Random Particle Texture (HLSL)
  3. Explosion
  4. Using SDL Input
  5. MovableText
  6. -GLSL
  7. HLSL
  8. User:Nauk
  9. Architecture and Design in Games
  10. Terrain Howto
...more

Search

Online Users

34 online users
  • Home
  • Tutorials
    • Tutorials Home
    • Basic Tutorials
    • Intermediate Tutorials
    • Mad Marx Tutorials
    • In Depth Tutorials
    • Older Tutorials
    • External Tutorials
  • Cookbook
    • Cookbook Home
    • CodeBank
    • Snippets
    • Experiences
    • Ogre Articles
  • Libraries
    • Libraries Home
    • Alternative Languages
    • Assembling A Toolset
  • Tools
    • Tools Home
    • DCC Tools
    • DCC Tutorials
    • DCC Articles
    • DCC Resources
    • Assembling a production pipeline
  • Development
    • Development Home
    • Roadmap
    • Building Ogre
    • Installing the Ogre SDK
    • Setting Up An Application
    • Ogre Wiki Tutorial Framework
    • Frequently Asked Questions
    • Google Summer Of Code
    • Help Requested
    • Ogre Core Articles
  • Community
    • Community Home
    • Projects Using Ogre
    • Recommended Reading
    • Contractors
    • Wiki